M Frank, F Zotter, H Wierstorf, S Spors, "Spatial Audio Rendering," in Quality of Experience: Advanced Concepts, Applications and Methods, Eds. S. Möller, A. Raake, p. 247-260 (2014). [ link ]
Bibtex
@inbook{Frank2014,
title = {Spatial Audio Rendering},
author = {Frank, Matthias and Zotter, Franz and Wierstorf, Hagen
and Spors, Sascha},
editors = {M\"{o}ller, Sebastian and Raake, Alexander},
booktitle = {Quality of Experience: Advanced Concepts, Applications and
Methods},
publisher = {Springer},
address = {Berlin Heidelberg},
pages = {247--260},
year = {2014},
isbn = {978-3-319-02681-7},
doi = {10.1007/978-3-319-02681-7_17},
url = {https://doi.org/10.1007/978-3-319-02681-7_17}
}
Abstract
Complementary to non-spatialized signals and their transmission, this chapter gives an overview of the quality of rendering methods that create spatial sound. Common methods and the underlying concept of a virtual sound scene are introduced and the herewith associated quality features. In particular, evaluation strategies and experimental results are presented in order to discuss spatial and timbral quality features of spatial audio rendering.